Gene already answered my doubts in the adventuregamers forum (Link) and said a bit about the way the team is organized:
That sounds like a plan but I still like to know what happens if something does not according to the plan. Does Jeremiah have the final word on every change of plan as he's the one who's in charge of the financial/time goals? What happens if you have different opinions on how to proceed? Does Jeremiah have the final word? Or do you simply plan to vote without anyone having a right of veto? Or has Bill as the one with the idea for the project have the final word?Gene Mocsy hat geschrieben:I’m taking some of the load off of Bill by working on the Kickstarter and Greenlight campaigns for Duke Grabowski. I wish I could’ve helped more with Vampyre Story: Year One, but I was busy prepping for E3 to publicize my game 1954: Alcatraz.
A lot of lessons were learned last year. With Unity + Adventure Creator, we now have a stable engine, and we’re keeping the scope of this game small. Jeremiah Grant, our other 1/3, crunched the numbers to make sure our financial and time goals were realistic. The duties and responsibilities of Duke Grabowsk are shared between the three of us.
Sorry for being such a pain in the arse. I simply fear that this project might end up being somewhat chaotic, taking a lot of more time than planned (meaning a lot more than the time you always had to add to game development plans).
Does the failure of the Kaptain Brawe 2 Kickstarter campain affect Duke Grabowski? Because Bill needs time to search for additional art jobs? Or is his order book already full enough to keep him alive?